Farhad Hoss - Demo Reel Shot Breakdown 00:08-00:30 Aero Bubbles, commercial work Modeling of the characters and some of the machinery and props, rigging of the molding machine. Dynamics for flying chocolate chunks and shading of the chocolate mine 00:30-00:53 Ministry of Economic Development and Trade, commercial work I was responsible for everything in the project. Modeling, animating, texturing and shading. MEL scripting for the colored cubes in the beginning and placement of the suitcases to form the city. nCloth simulations for forming of the bull and office furniture. 00:53-01:11 Alchemy World, animation for company demo reel Modeling of owl, blue bird, squirrel, girl, boy, alien, vehicles and some of the buildings and props. Animation for bird, squirrel, boy, alien, vehicles and spaceship. Particle effects for spaceship. All the shadings/color transition and compositings. 01:13-01:15 Hearth and Stroke Foundation, commercial work Scene setup, animation of the hummingbird, shading, rendering and compositing(Maya, AfterEffects) 01:15-01:20 Neopets, commercial work All the character models, shadings and compositing (Maya, AfterEffects) 01:20-01:25 Alchemy Studio Tour Character modeling and animation(Maya, AfterEffects) Dynamics and Simulations 01:28-01:30 MTV Canada channel bumper Fluid Simulation for the head on fire 01:30-01:41 Wind Mobile, commercial work nParticle simulations and MEL scripting for the whole project 01:41-01:47 Neutrogena Feather, commercial work Modeling and shading, hair simulation for the feather animation 01:47-01:53 Balloon, personal project cloth(Maya)simulation for the balloon shell, water and smoke(RealFlow) simulations, rendering(MentalRay) 01:53-01:57 Moosehead Beer, commercial work Liquid simulation (Realflow) 01:57-02:05 Tetley Infusions, commercial work Fluid simulation for forming the pomegranate 02:05-02:13 India Tourism, commercial work Particle and hair simulations for the leaves 02:13-02:22 Soho Phoenix, company logo Particle effects and MEL scripting(Maya) The particles get their color values from an image file(here just a red & white image) while an expression gradually changes RGB values per particle to the colors defined by another image, in this case, the Soho Logo. 02:22-02:25 Fanta, commercial work Particle effects(Maya) 02:25-02:33 personal project MEL scripting, particles get their position from a texture 02:33-02:36 Sunlight, commercial work Cloth simulation, Modeling and shading of the t-shirt 02:36-02:46 Volcano, created for feature length documentary "Exodus Decoded" Particle effects for the smoke and lava, Ocean animation (Maya) 02:46-02:58 Underwater, "Exodus Decoded" Particle effects for landslide(Maya) 02:58-03:10 Locusts, "Exodus Decoded" Particle based crowd simulation(Maya) Stills 03:24-03:27 Iguana, personal project Modeling, texture painting, lighting and rendering(ZBrush) 03:27-03:30 Man, personal project Modeling, shading and hair(Maya), texturing(Photoshop), rendering(MentalRay) 03:30-03:34 Sword, personal project, Published in "EXPOSE 2: Finest Digital Art In The Known Universe" Everything is done in Maya, textures are created in Photoshop 03:34-03:37 Caveman, personal project Modeling and shading(Maya), texturing(Photoshop), rendering(MentalRay)