00:08-00:47 Alchemy World, animation for company demo reel modeling of owl, blue bird, squirrel, girl, boy, alien, vehicles and some of the buildings and props, animation for bird, squirrel, boy, alien, vehicles and spaceship particle effects for spaceship and all the shadings and compositings 00:47-01:00 Alchemy Studio Tour All the 3D work created by myself (Maya, AfterEffects) 01:01-01:12 Neopets, commercial work All the character models, shadings and compositing (Maya, AfterEffects) 01:13-01:28 Hearth and Stroke Foundation, commercial work Scene setup, animation of the hummingbird, shading, rendering and compositing(Maya, AfterEffects) Dynamics and Simulations 01:30-01:42 Soho Phoenix, personal project Particle effects and Mel scripting(Maya) The particles get their color values from an image file(here just a red & white image) while an expression gradually changes RGB values per particle to the colors defined by another image, in this case, the Soho Logo. 01:43-01:49 Balloon, personal project cloth(Maya)simulation for the balloon shell, water and smoke(RealFlow) simulations, rendering(MentalRay) 01:50-01:52 Sunlight, commercial work Modeling of t-shirt, cloth and particle simulations(Maya), water simulation(RealFlow), shading and rendering(Maya, Mentalray) 01:53-01:58 Glass Ball, personal project Dynamics(Maya), Water simulation(RealFlow), rendering(MentalRay) 01:58-02:04 Fanta, commercial work Particle effects(Maya) 02:05- 02:14 Tums Smoothies, commercial work Cloth and particle simulations, shading, rendering and compositing (Maya, AfterEffects) 02:15-02:24 Volcano, created for feature length documentary "Exodus Decoded" Particle effects for the smoke and lava, Ocean animation (Maya) 02:25-02:39 Underwater, "Exodus Decoded" Particle effects for landslide(Maya) 02:39- Locusts, "Exodus Decoded" Particle based crowd simulation(Maya) Stills 03:05-03:11 Iguana, personal project All the modeling, texture painting, lighting and rendering are done in ZBrush 03:12-03:18 Man, personal project Modeling, shading and hair(Maya), texturing(Photoshop), rendering(MentalRay) 03:18-03:25 Sword, personal project, Published in "EXPOSE 2: Finest Digital Art In The Known Universe" Everything is done in Maya, textures are created in Photoshop 03:25-03:31 Caveman, personal project Modeling and shading(Maya), texturing(Photoshop), rendering(MentalRay) 03:32-03:38 Blob, personal project Modeling, rigging, shading and rendering(Maya), Texturing(Photoshop)